Most arcade ports to the NES seemed to go pretty well for the NES, as far as I can remember. I only briefly played this in the arcades at Chuck E Cheese and decided that getting killed in Zaxxon was more fun because it was in space. As far as a home port goes, Breakthru isn’t too bad, though it is hindered by some of the many problems most NES games had that drove me a little nuts.

Released in 1987 and published by Data East, Breakthru (not to be confused with the Zoo Corporation's puzzle game of the same name) is a side-scrolling rail shooter where you plow thru (hehehe) enemy forces with an armored vehicle that launches itself thru the air with the greatest of ease. Smash your way thru five stages to retrieve the stolen jet plane that was stolen.

The controls are pretty fine for such a fast paced game. There’s never a point where I feel like bashing the controller into the ground and blaming faulty lag time for missing a jump, even when some jumps are very tricky. It’s not the game’s fault I died 13 times in a row missing the leap over the pond or forgetting which part of the bridge is out.

That being said, you are at a distinct disadvantage one properly timing a challenging leap of faith when rockets are fast on your tail near a gorge. tapping forward gradually accelerates you and pressing back slows down.

Firing isn’t automatic, so unless you have an NES Advantage nearby, your thumb will tire after a bit. While this game may not tap into the complete power of the NES, it does look pretty solid, with some mild hiccups and caveats. One of those is that flickering lag thing you get when there is so much action on the screen that it can’t be contained. While it’s not as bad as Super Dodgeball or that robot dragon fight in Dr. Wily’s stage in Mega Man 2, it does disrupt your view a little bit and suddenly a flamethrower gets you out of nowhere. Mines are scattered about and it’s pretty easy to run into one if you aren’t paying attention.

I thought about complaining that it’s hard to see them since they blend in with the dirt, but on second thought, they’re damn mines, that’s kind of the damn point. Laughable are the infantry soldiers, who bravely stand in your path armed with only a semi automatic and fire upon you while walking in place. I’d feel confident too, if I could take out a fast-approaching, high speed, armored vehicle with only one shot from a sidearm.

The levels look pretty good, and obstacles in your way are defined nicely, so even at high speeds, you won’t often be thrown off by an obstruction that you won’t think you can cross over. Despite the flickering imagery at times, there’s hardly any slowdown in the game, which surprises me, since so much stuff can be all over the place. Enemy fire can hard to spot, however, mostly due to the erratic patterns certain tanks and jeeps launch projectiles in, so pacing is essential. One other note, the buggy looks like the Batmobile variation in the Chris Nolan movies, painted blue.

You’ll rack up a lot of cheesy deaths from poorly timed jumps, hard-to-track bullets, precise aimed rockets, and boulders that may as well have a life of their own and an intense hatred of you and everything you stand for, but you can quickly pick up on the speed and timing of this game after a couple of go-arounds. One hit kills bite big time, namely when you get marked by one of those infantry soldiers for just trying to run them over. I made light of it earlier, but it’s still kind of BS. 

 It probably doesn’t rank high enough to make the board of vehicle shooters like Master Blaster or Jackal, it’s still a pretty solid effort that has some merit in the challenge department for such a short arcade style game.

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