I should begin a subsection labeled Games I Found At My Grandmother's House for RETRO REBOOT. that's where stuff like Jordan vs Bird, Dynowarz: Destruction of Spondylus, and Astyanax end up on the stuff I played as a kid. I was just old enough to understand that a concept like Godzilla would make for a killer Nintendo game. The end result is something that's just barely playable enough to not drive me bonkers, but still sits in the middle of the NES library.
Godzilla: Monster of Monsters (which doesn't include a dispute from WWE wrestler Braun Strowman) was developed by Toho Co. and Compile (noted for the Puyo Puyo series and of my favorite games ever, The Guardian Legend) and released in the United States in 1989. My cousin eventually owned it, and for sleepovers, I tried to stay up as long as I could in efforts to beat it. Never was able to, it was just too challenging for my young brain and endurance.
It's not even all that high concept of a game, Monster of Monsters is a fairly standard side scroller, which is kinda tough on mess up on the NES. To progress through the game, you progress through various grid-based maps with either Godzilla or Mothra. A boss or bosses are generally at the other end of the sprawling maps, and they will pursue you. Upon encountering the boss, they game then briefly becomes a tournament fighter or sorts. There's no real strategy I ever coined, I'd just mash buttons until the timer runs out (after 40 or so seconds), and I either win or they retreat.
There is indeed a challenge to it, but maybe more than needed for a game as linear as this. There's eight total planets, each with seven different stage types within, and if you don't progress Zilla AND Mothra to the next world, you essentially lose the entire shebang. The two heroes sport different enough play styles, naturally. There just seems to be little thought when it comes to level design. Maps generally contain a bunch of shit being thrown at you and you have to plow through it.
Visually, the game looks good enough, though when the action picks up, the slowdown gets insane. This makes an already slogged down game and drags the pace into near insufferable degrees of plodding. Each location has a bizarre and alien look, even though the play area has little bearing on HOW it's played.
It is cool seeing a lot of the kaiju from the movies, like Gezora and Baragon. The sprites look pretty clean, though there's little in the way of animation. Just on the optics test, Monster of Monsters is certainly passable. The game's lengthy play time can end up getting visually exhausting.
I don't hate Godzilla: Monster of Monsters. But I don't really like it either. The game is rather monotonous, and goes on for so long, it's one of the beefier NES titles that isn't a roleplaying game. The mindless carnage may be appealing for a while, but the brain starts to swim. Not bad for what it is, but there's better button mashing mayhem on the Nintendo.
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