Super Smash Bros Ultimate: Sakurai Says 'Next DLC Fighter WIll Be The Last One'

With Tekken's Kazuya Mishima joining the roster in Super Smash Bros. Ultimate's Fighter Pass, the game's director Masahiro Sakurai hosted a 40 minute in-depth breakdown on how the fierce heir to the Mishima bloodline will be incorporated into the game. This latest roster inclusion brings the total number of playable characters up to 88. Kazuya will be released June 29th.

During the stream, Sakurai spoke about Smash being his life's work, and stated that after the next DLC character, which doesn't have a projected release window, it will be the final one.

"Up until now, we've created all sorts of fighters and stages," Sakurai said.

"Gathering all of these games, new and old, and compiling them into a single product is a task that has meant a lot to me. Now that I think about it, it's been close to 10 years since Super Smash Bros. for Wii U and Nintendo 3DS was in development. I've been working on this for a long time. You could call it my life's work. But finally, the next DLC fighter will be the last one. There won't be any more after that."

"It'll be a while before that announcement, but it'll be available this year as planned, so please be patient."

Since launching in December of 2018, Super Smash Bros. Ultimate has been the third best-selling game on the Nintendo Switch with over 23 million units sold as of March 2021. Animal Crossing New Horizons and Mario Kart 8 Deluxe are number two and number one, selling 32.6 million copies and 35.4 units, respectively.

With this being as grand of a Smash Bros. game as it is, the franchise starting as a celebration of Nintendo before exploding into a homage for video games in general, it raises speculation about the future of the series and Masahiro Sakurai's tenure as a developer. He has spoken of early retirement in the past, but has also stated that even if he's finished with Smash Bros. as a whole, that doesn't mean he'll be done with video games. His punishing life/work style has caused him great fatigue as he continued to work vigorously on the Smash series over the last decade, including an incident where he passed out in a bath while at a gym. He revealed that he was on an IV drip so he could "go to work like normal" during Smash Bros. Ultimate's development. I believe he's earned an opportunity to rest.

For a game with nearly 90 available characters spanning role-playing games, arcade classics, action platformers, and tournament fighters throughout nearly 40 years of video games, Super Smash Bros Ultimate would certainly be going out with a bang.

SOURCES: Video Games Chronicle, NintendoLife

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