If anyone has been more honest and straightforward about the state of Xbox's general appeal, it's CEO of Microsoft Gaming Phil Spencer. The Xbox Series X and S platforms have seen stronger initial success upon release than their predecessor, the Xbox One. Backed by the Game Pass subscription service as a quality consumer deal, the Series X|S sold 9 million units in 2022, according to VGChartz.
The Xbox brand has always had one recurring problem in recent years; the lack of exclusives, and 2022 had few noteworthy releases. Phil Spencer addressed this, along with Xbox's litany of trials and tribulations, including the state of Halo Infinite and the recent layoffs, during an interview with IGN.
"Our commitment to our fans is that we need to have a steady release of great games that people can play on our platform, and we didn't do enough of that in 2022, there's no doubt," Spencer spoke. "And fundamentally, that's on me. I'm the head of the business."
With delays to anticipated titles under the Bethesda umbrella that saw Redfall and Starfield pushed back to 2023, 2022 was a very dry year for premium exclusive content. Spencer remains optimistic, as the release dates for both games aim towards this calendar year. Hi-Fi Rush, a surprise release by Shinji Mikami's Tango Gameworks, launched on the Series X and PC several days ago to positive reception.
"When I think about the rest of the work that we're doing this year, it's going to be an exciting year. From a production standpoint, we're coming out of all of the COVID at home, and I think we've got a better working rhythm as an industry and things that are going on, and I'm excited".
Spencer remains positive that the Activision Blizzard acquisition, currently still under review by the Federal Trade Commission, will go through. While still behind the Nintendo Switch and PlayStation 5 in overall sales, the Series X is still a healthy success that can be bolstered by more must-own software.
SOURCE: IGN, VGChartz